--- title: "Structures & Features" slug: "river-structures-and-features" description: "Read an overview of structures and features in your river network, including bridges, culverts, conduits, orifice, ponds and weirs. " tags: ["1D river modelling", "orifice", "culvert", "river section", "conduit", "bridge", "boundary conditions", "weir"] updated: 2022-10-23T17:54:46Z published: 2022-10-23T17:54:46Z canonical: "help.floodmodeller.com/river-structures-and-features" stale: true --- > ## Documentation Index > Fetch the complete documentation index at: https://help.floodmodeller.com/llms.txt > Use this file to discover all available pages before exploring further. # Structures & Features We have seen river networks consisting of [River Section Nodes](/v1/docs/river-section-nodes) and [River Boundary Nodes](/v1/docs/river-boundaries-overview) to provide underlying information about the river. Several other node types are available to represent various structures and features in your river. It is always recommended, however, that river networks should be running and stable with **River Section** (and boundary) nodes alone, prior to adding any other node types. The hydraulic structures and features available include (among others): [Bridges](/v1/docs/arch-bridge) [Culverts](/v1/docs/culvert-inlet) [Conduits](/v1/docs/rectangular-conduit) [Orifice](/v1/docs/orifice) [Pond](/v1/docs/pond) [Weirs](/v1/docs/round-nosed-broad-crested-weir) Flood Modeller also provides functionality to [Create 1D Reservoir nodes from a map](/v1/docs/how-to-create-reservoir-units-from-a-map) and to [](/v1/docs/how-to-create-1d-spill-units-from-a-map)[Create 1D Spill nodes from a map.](/v1/docs/how-to-create-1d-spill-units-from-a-map) Connectivity of structures within your network is handled a little differently to River Section nodes. #### Connectivity of structures in river networks To add a structure, for example a bridge node, to your network, initially create a **River Section** (or **Replicate**) located directly at the upstream face of the bridge. In this **River Section**, set the **Distance to next** value as zero. Now select this node, and on the **1D River Build** tab, select the bridge node. Click on the map and (as always) the new node will be added immediately downstream of the selected node that has **Distance to next** = 0. The bridge label needs to be the same as this upstream node (the one with **Distance to next** = 0). In the bridge unit properties you will set details of your bridge width. You can also specify different cross-sectional data at the downstream face of the bridge, if required. --- We refer the reader to the [1D nodes reference](/v1/docs/1d-river-nodes-reference-general-system-parameters) section for further details of all river node types.